
Stéphane Laffargue
Product Owner / Producer
School Projects










































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In September 1798, the military situation around Cairo stabilized. General Bonaparte learned during the Italian campaign that the Pyramids of Cheops would contain a source of great power. He entrusted Captain Mongeaux with the task of finding this source of power.
In order to better understand the mystery of the Pyramid, the Captain is accompanied by a small group of young scientists of whom you are a part.
What events will you face and what secrets, will you discover inside the imposing edifice?
Les Sources Du Temps
Visual Novel
Best dialogues and best scenario Award winner for the Isart digital annual Visual Novel contest.
Visual Novel based on Bonaparte's campaign in Egypt.
My missions :
-Manage and lead a team of 9 people in agile mode
- coordinate and control all resources involved in the project
-Control of the task and backlog
-Identify project risks by evaluating their criticality
-Manage the quality assurance process
-Developtement of the game production bible.
-In charge of the story, the universe, dialogues, the staging, the character's individual background and the sound design of the game
-involved in the gameplay and assets integration.
LightPath

Platform 2D in pixel art
Best art/graphics Award winner for the Isart Game week.
The player evolves through levels plunged into total darkness.
The player must remain motionless to activate his magic torch and illuminate the surroundings. The player can then learn about the level design and traps on his way but this exposes him to enemies who are attracted by the light.
When the player moves the light goes off.The enemies are no longer attracted but the player no longer sees the obstacles and traps in his path
I was involved in the game mechanics and the creation of the levels










Polarium Dashed
Puzzle game
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In a group of three people, we created a game inspired by the Nintendo DS game: Polarium
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Players must return the colored tiles passing above . The level is successful when it remains only a single color.
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I was in charge of the game design, the graphics and the sound design.
Elements












Board game
​Jury's favorite Award winner, for the Isart digital annual Board game contest.
Four player game using tactical position with a share of bluff. Each player is a element. Each player dominates the element of the left player and is dominated by the element of the right player.
I have worked on this board game to create, the rules and the game mechanics.
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Rock Fever
Microgame
You play a group of fans who try to catch a rock singer executing a stage diving.
Full creation from A to Z
Theme, graphics, sound, programming.

Microgame
You play a customer in a clothing store. You have to run fast to avoid being trampled by a group of hysterical customers during sales.
Full creation from A to Z
Theme, graphics, sound, programming.

Crazy Sales

Warm Christmas
Microgame
You play Santa Claus sliding down in a chimney while trying to avoid the flames.
Full creation from A to Z
Theme, graphics, sound, programming.
I made many game play analysis or concept presentations on Powerpoint.
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Game analysis